Dialogue System
Replevin Punks » Devlog
Today I'm showcasing the visual novel scripter I've hand crafted for my game Replevin Punks. Its a system I've spent about a year trying to perfect. This being the 3rd iteration of what I call the Text Parser
The Text Parser is able to read multiple instructions at once on the fly while also reading dialogue. I can move objects about, play animations, change music, change locations, etc. And each of these commands come with modifiers used for controlling the timing of events.
Replevin Punks
Steampunk lawyer visual novel
Status | In development |
Author | tidiestflyer |
Genre | Visual Novel |
Tags | 3D, attorney, Mystery |
More posts
- Multiple Choice Panel System (with overcomplicated math explanation)Feb 15, 2025
- Replevin PunksFeb 03, 2025
- Witness Stand of the PeopleJan 30, 2025
- Inventory SystemJan 29, 2025
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