Inventory System


The Inventory system in relation to world scenes never changes, so I never have to worry about moving it about.

I thought it might be fun to have a court record/inventory system that works a bit differently. Instead of having ui and information that just covers the screen, I've opted to go for something like a survival game would. When ever you open your inventory, all your evidence collected up that point is haphazardly thrown out in front of you.

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